init
BIN
Build/demo3.data.gz
Normal file
BIN
Build/demo3.framework.js.gz
Normal file
1
Build/demo3.loader.js
Normal file
BIN
Build/demo3.wasm.gz
Normal file
2
ProjectVersion.txt
Normal file
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|
||||
m_EditorVersion: 6000.0.32f1
|
||||
m_EditorVersionWithRevision: 6000.0.32f1 (b2e806cf271c)
|
BIN
TemplateData/MemoryProfiler.png
Normal file
After Width: | Height: | Size: 665 B |
BIN
TemplateData/favicon.ico
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
TemplateData/fullscreen-button.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
TemplateData/progress-bar-empty-dark.png
Normal file
After Width: | Height: | Size: 96 B |
BIN
TemplateData/progress-bar-empty-light.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
TemplateData/progress-bar-full-dark.png
Normal file
After Width: | Height: | Size: 74 B |
BIN
TemplateData/progress-bar-full-light.png
Normal file
After Width: | Height: | Size: 84 B |
16
TemplateData/style.css
Normal file
@ -0,0 +1,16 @@
|
||||
body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
|
||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
|
||||
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
|
||||
#unity-canvas { background: #231F20 }
|
||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
|
||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
|
||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
|
||||
#unity-footer { position: relative }
|
||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-logo-title-footer { float:left; width: 102px; height: 38px; background: url('unity-logo-title-footer.png') no-repeat center }
|
||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
|
||||
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
|
||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
|
BIN
TemplateData/unity-logo-dark.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
TemplateData/unity-logo-light.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
TemplateData/unity-logo-title-footer.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
TemplateData/webmemd-icon.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
45
dependencies.txt
Normal file
@ -0,0 +1,45 @@
|
||||
com.unity.collab-proxy@2.6.0
|
||||
com.unity.connect.share@4.2.3
|
||||
com.unity.feature.2d@2.0.1
|
||||
com.unity.ide.rider@3.0.31
|
||||
com.unity.ide.visualstudio@2.0.22
|
||||
com.unity.inputsystem@1.11.2
|
||||
com.unity.multiplayer.center@1.0.0
|
||||
com.unity.render-pipelines.universal@17.0.3
|
||||
com.unity.test-framework@1.4.5
|
||||
com.unity.timeline@1.8.7
|
||||
com.unity.ugui@2.0.0
|
||||
com.unity.visualscripting@1.9.5
|
||||
com.unity.modules.accessibility@1.0.0
|
||||
com.unity.modules.ai@1.0.0
|
||||
com.unity.modules.androidjni@1.0.0
|
||||
com.unity.modules.animation@1.0.0
|
||||
com.unity.modules.assetbundle@1.0.0
|
||||
com.unity.modules.audio@1.0.0
|
||||
com.unity.modules.cloth@1.0.0
|
||||
com.unity.modules.director@1.0.0
|
||||
com.unity.modules.imageconversion@1.0.0
|
||||
com.unity.modules.imgui@1.0.0
|
||||
com.unity.modules.jsonserialize@1.0.0
|
||||
com.unity.modules.particlesystem@1.0.0
|
||||
com.unity.modules.physics@1.0.0
|
||||
com.unity.modules.physics2d@1.0.0
|
||||
com.unity.modules.screencapture@1.0.0
|
||||
com.unity.modules.terrain@1.0.0
|
||||
com.unity.modules.terrainphysics@1.0.0
|
||||
com.unity.modules.tilemap@1.0.0
|
||||
com.unity.modules.ui@1.0.0
|
||||
com.unity.modules.uielements@1.0.0
|
||||
com.unity.modules.umbra@1.0.0
|
||||
com.unity.modules.unityanalytics@1.0.0
|
||||
com.unity.modules.unitywebrequest@1.0.0
|
||||
com.unity.modules.unitywebrequestassetbundle@1.0.0
|
||||
com.unity.modules.unitywebrequestaudio@1.0.0
|
||||
com.unity.modules.unitywebrequesttexture@1.0.0
|
||||
com.unity.modules.unitywebrequestwww@1.0.0
|
||||
com.unity.modules.vehicles@1.0.0
|
||||
com.unity.modules.video@1.0.0
|
||||
com.unity.modules.vr@1.0.0
|
||||
com.unity.modules.wind@1.0.0
|
||||
com.unity.modules.xr@1.0.0
|
||||
com.unity.template.universal-2d@5.0.2
|
127
index.html
Normal file
@ -0,0 +1,127 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity Web Player | demo</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-logo-title-footer"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">demo</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/demo3.loader.js";
|
||||
var config = {
|
||||
arguments: [],
|
||||
dataUrl: buildUrl + "/demo3.data.gz",
|
||||
frameworkUrl: buildUrl + "/demo3.framework.js.gz",
|
||||
codeUrl: buildUrl + "/demo3.wasm.gz",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "demo",
|
||||
productVersion: "1.0",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default, Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
// If you would like all file writes inside Unity Application.persistentDataPath
|
||||
// directory to automatically persist so that the contents are remembered when
|
||||
// the user revisits the site the next time, uncomment the following line:
|
||||
// config.autoSyncPersistentDataPath = true;
|
||||
// This autosyncing is currently not the default behavior to avoid regressing
|
||||
// existing user projects that might rely on the earlier manual
|
||||
// JS_FileSystem_Sync() behavior, but in future Unity version, this will be
|
||||
// expected to change.
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
document.querySelector("#unity-container").className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
document.querySelector("#unity-loading-bar").style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
document.querySelector("#unity-progress-bar-full").style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
document.querySelector("#unity-loading-bar").style.display = "none";
|
||||
document.querySelector("#unity-fullscreen-button").onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
|
||||
document.body.appendChild(script);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|